If you think your imported terrain ist too step, you can try to use "curves" in GIMP to flatten the heightmap when you are already in GIMP.You will also need to set the size of each cities in your region. For now, I did use TerraMaker to randomly generate a greyscale heightmap. TerraMaker supports heightmaps of 129x129, 257x257, 513x513, 1025x10x2049 pixels by standard.Each small city has a size of 64圆4, each medium city a size of 128x128 pixels and each large city a size of 256x256 pixels in the terrain heightmap. Here's one as exapmle: As far as I can recall, some additions to this link:RGB values for the config.bmp don't have to be 255 only.To get the needed size of the heightmap, you need to sum up all sizes of each citys in a row and to add 1 pixel.So TerraMaker's standard sizes already fit to be used for the SC4 heightmap import.Once you got a terrain you like, you have to save it as a 24bit greyscale bmp-file. They can be less, so you can use that to make a kind of chess board for easier planing of city's with the same size, next to each others. Simcity 4 Regions Software Which CanJust be sure, they are - depending of their size - blue, red or green only and not mixed.Also there is software which can create random terrain and export them as greyscale picture. Reflection Atoll 'best' region User Info: MikeH7186. Ive pretty much only played the first three but I was just looking at all the large regions and while they have 16 cities and 4 wonders, theyre all basically 4 city regions. By that I mean, of the 16 cities, only 4 are connected at any point.The game crashing is a problem that Simcity 4 ever had, even in Windows, so. Documents/SimCity 4/Regions/ The Regions folder in steamapps/ is not used.IronArcturus: In SimCity 4, is there a way to create a whole randomized region with different types terrain? I only see an All-Land or All-Water option in the game when trying to create a new region. You can submit your Open Source terrains here: OpenTerrains Heightmaps (.Ingame there is no way for a randomized terrain. More RAW files are available from the Open Source RAW Terrain Textures project. Until that site will come back, you can still download archived copies of those files from the WaybackMachine's web archive. The RAW files in the list appear to be unavailable from their original site. The Adobe Illustrator source for Hugh Stadium The Adobe Illustrator source for island lots 2 The Adobe Illustrator source for island lots The Adobe Illustrator source for 5 small islands with rivers The Adobe Illustrator source for 5 small islandsĥ small islands with rivers on a single region. Several islands with extensive sea in 16 sim size. Single island taking up almost the entire 8 sims. Single island taking up most of both sims. Single island taking up almost all of both sims. Single island taking up almost all the sim. Now only square terrains are supported and you may need to change the extension. The look of these terrains can be changed drastically by rescaling. raw files are in f32 format.Īll can be scaled vertically after loading using the "terrain multiply", "terrain add", and "terrain rescale" command. These terrain files are intended to be used in OpenSim, but may be used for any purpose you choose.
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